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Poly Shooters
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Poly Shooters update v0.61
August 02, 2021
by
Dropped Octopus Productions
Fixed the issues with multiplayer wave mode changing rounds and player death screens. Fixed player skins not displaying properly. i forgot to mention in the last update that the knife was added (press...
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Poly Shooters Update v0.6
August 01, 2021
by
Dropped Octopus Productions
In this update the animations have been reworked and the weapon system has been changed. The player now starts with only a pistol and shotgun and can exchange one of these weapons when they run over a...
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Poly Shooters Update v0.5
July 18, 2021
by
Dropped Octopus Productions
Took me a few days to get this one out but I've added ane enemy wave mode to allow for some single player action. There are only 2 levels at the moment and they are just reused deathmatch levels so th...
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Poly Shooters Update 0.44
July 06, 2021
by
Dropped Octopus Productions
Update version 0.44 -Added Assault Rifle -Added Heavy Machine Gun -Added Hunting Rifle -Added Grenades All weapons still need to be finely tuned, especially the new ones, as do all the animations. New...
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Poly Shooters update v0.43
July 03, 2021
by
Dropped Octopus Productions
I pushed this update release forward a bit because I noticed a bug that causes the game to crash under certain conditions when the level is changed at end of round. Here is what was changed: - Fixed g...
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Poly Shooters update v0.42
June 30, 2021
by
Dropped Octopus Productions
This time around I did some work with the way weapons appear: Weapons no longer clip through walls. Weapon aim down sight position has been moved. Each weapon now has it's own animation set. New profi...
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Future plans for Poly Shooters
June 29, 2021
by
Dropped Octopus Productions
Poly Shooters is my first published project and only my third attempted project (the other two are still in progress and may take a little longer to release). At the moment I feel it is pretty close t...
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Poly Shooter update v0.41
June 28, 2021
by
Dropped Octopus Productions
v 0.41 - Eliminated Player view clipping through walls and adjusted player positions so their feet touch the ground...
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